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Tag: rte-source
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Tag: rte-source
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__NOTOC__
{{Infobox Unit
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{{Unit Infobox
|Type = Socket
 
|Image = Botspawner.png
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|name = Bot Spawner
|Damage = -
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|image = Botspawner.png
  +
|type = [[:Category:Socket Powered|Socket]]
|Blast Damage = -
 
|Attack Range = -
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|required level =
|Weapon = None
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|cost = 480 [[File:Kudos.png|link=Kudos]]
|Health = 900
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|acquisition = [[Shop]]
|Armor = 45
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|hotlink = Bot Spawner
|Carry Weight = 1800
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|grounddps =
|Speed = -
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|airdps =
|Repair = -
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|blast damage =
|Upkeep = 1
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|attack range =
|Build Time = 8.0
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|weapon = None
|Build Cost = 3500
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|hp = 900
 
|armor = 45
|Salvage Value = 415
 
  +
|vision range = 10
  +
|carry weight = 1800
  +
|speed =
  +
|repair =
  +
|upkeep = [[File:Upkeep_Tile.png|16px]]
  +
|build time = 8.0
  +
|build cost = 3500
  +
|salvage value = 415
  +
|introduced =
  +
|rarity = Common
  +
|exclusive =
  +
|ultimate =
 
}}
 
}}
 
{{FieldNotes | This robotics factory is an enhanced version of the ones found inside your fortress. Featuring speed enhancements to the manufacturing arms, the spawner will create a creep at the same level as the current creeps in the game every 13 seconds which is a 7-second improvement from the bot spawners in the fortress. Like standard creeps, the spawned bots assail whatever non-friendly building is nearest. Must be attached to a connection pad to function.}}
 
{{FieldNotes | This robotics factory is an enhanced version of the ones found inside your fortress. Featuring speed enhancements to the manufacturing arms, the spawner will create a creep at the same level as the current creeps in the game every 13 seconds which is a 7-second improvement from the bot spawners in the fortress. Like standard creeps, the spawned bots assail whatever non-friendly building is nearest. Must be attached to a connection pad to function.}}
  +
==Characteristics==
__NOTOC__
 
  +
The Bot Spawner is an infantry socket unit. This unit spawns a creep into the game every 13 seconds. This is very effective for having enough infantry to capture neutral outposts, and also serves as a distraction for tank and mech fire.<br /><br />
==Information==
 
'''Required Level:''' 10
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'''Advantages'''
  +
*
   
  +
'''Disadvantages'''
'''Price:''' 3000 [[Kudos]] [[File:Kudos.png]]
 
  +
*Sets you back economically in the beginning of the match, which is a crucial time.
  +
*Can be easily harassed and destroyed, and has a very long build time in order to be replaced.
   
'''Availability:''' [[Shop]]
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'''Good Loadouts'''
  +
*Is best used in team games, specifically on large maps where infantry can roam freely.
   
  +
==Notes==
'''In-game Hotlink:''' Bot Spawner
 
   
==Strategy==
 
WIP
 
   
{{clr}}
 
 
==Trivia==
 
==Trivia==
*Spawns creeps. (build 14287)
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*Spawns creeps. (Build 14287)
*Stops spawning if creep number reach a specific amount. (build 14287)
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*Stops spawning if creep number reach a specific amount. (Build 14287)
*Spawns creeps based on Quarter, and what type are already spawning. (build 14287)
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*Spawns creeps based on Quarter, and what type are already spawning. (Build 14287)
   
 
==Gallery==
 
==Gallery==
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[[Category:Infantry]]
 
[[Category:Infantry]]
 
[[Category:Non-Commandable]]
 
[[Category:Non-Commandable]]
[[Category:Other]]
 
[[Category:Pads]]
 
 
[[Category:Socket Powered]]
 
[[Category:Socket Powered]]
 
[[Category:No Attack]]

Revision as of 02:42, 29 August 2015


Description
This robotics factory is an enhanced version of the ones found inside your fortress. Featuring speed enhancements to the manufacturing arms, the spawner will create a creep at the same level as the current creeps in the game every 13 seconds which is a 7-second improvement from the bot spawners in the fortress. Like standard creeps, the spawned bots assail whatever non-friendly building is nearest. Must be attached to a connection pad to function.

Characteristics

The Bot Spawner is an infantry socket unit. This unit spawns a creep into the game every 13 seconds. This is very effective for having enough infantry to capture neutral outposts, and also serves as a distraction for tank and mech fire.

Advantages

Disadvantages

  • Sets you back economically in the beginning of the match, which is a crucial time.
  • Can be easily harassed and destroyed, and has a very long build time in order to be replaced.

Good Loadouts

  • Is best used in team games, specifically on large maps where infantry can roam freely.

Notes

Trivia

  • Spawns creeps. (Build 14287)
  • Stops spawning if creep number reach a specific amount. (Build 14287)
  • Spawns creeps based on Quarter, and what type are already spawning. (Build 14287)

Gallery