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Description
Bucky Alternate. (-2% Hit Points, +3% Missile Damage, +4% Range, -4% Move Speed)

CharacteristicsEdit

The Bucky Aggressor sacrifices some movement and health in exchange for more damage and even longer range.

The Bucky Aggressor is a long range rocket vehicle that resembles a HIMARS (MLRS). The Bucky is versatile with high speed and offensive power, its ability to target ground targets, and low cost. Its main drawbacks are its weak armor and its slow rockets that do not follow their target and occasionally miss versus stationary foes, making them unsuited for combat against fast units (such as the Zipper and Tango) or AirMechs.

Advantages

  • Bucky outranges most units, allowing them to snipe units from a safe distance, forcing the enemy to respond.
  • Can quickly neutralize outposts and then occupy them with SAMs that spawn upon death.

Disadvantages

  • Is very weak to anti-light units, and is susceptible to AoE.
  • Cannot attack air units or flying mechs.

Good Loadouts

  • Has synergy with AoE units because it can quickly finish off damaged units from a distance.
  • Should be used with loadouts that focus on wearing down enemy lines and winning midfights.

NotesEdit

Buckies are the Anti-tank light unit, making them excellent compliments to Armadillos and Jackals if you choose to pack them. 'Dillos and Jackals lack the firepower to take down tanks effectively, but Buckies have decently powerful rockets, making them excellent support for light unit armies.

Their good weapons can also supplement regular tank armies as damage fodder, Like Jackals, Buckies are cheap and quick to make, but unlike Jackals, Buckies carry powerful weapons, making Bucky a good choice as a distraction unit for Tank armies; place them at the font and sides of your army to make enemy units attack them first, ignoring your more expensive tanks. The powerful weapons on the Bucky will allow you to hold a higher damage output than with Jackals, but with the same cheap distraction effects. Also Buckies have a reduced 40% damage vs the fortress.

Buckies also have a very long range, 26. Tanks have a mere 20 range, and turrets, 22. Exploit this advantage by making buckies work like anti-tank sniper units, being able to hit enemy tank lines from afar, without recieving any damage in return. Be careful , however, as Buckies have very weak armor, making them easy targets for a defending Airmech; supplement your Bucky Sniper lines with Anti-Air. The long range of Bucky can make it a cheap and effective alternative to Artillery, as Bucky Missiles cannot be Jammed by Jammer. They can, however, be nullified if the enemy packs an Aegis.

While Buckies are great at providing supporting fire from a distance, at longer ranges, they can be inaccurate. The closer they are to their target, the higher the chance that missiles will hit the enemy will be. Keep this in mind when selecting Buckies.

GalleryEdit

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