The following article, Creeps, is outdated due to a recent game update and needs to be updated. Information on this page may be be incorrect as a result.
Description
Creeps are auto-created inside your team's Fortress. Groups of four to five spawn at the beginning of the game and then continue to spawn every 15 seconds afterwards. The Creep spawn time can be upgraded to reduce time between each respawn cycle with an ability point. Their primary function is to capture Outposts and they will automatically head towards the nearest one. Like all other Infantry, once all Outposts are captured by your team, Creeps will head towards the enemy Fortress to attack it directly. Every 5 minutes the creeps will be upgraded (up to level 4).
Stats
Level 1 Creep
Pow Ground
Pow Air
Pow Repair
Def Armor
Spd m/sec
Time Build
Cost Build
Price:
30
15
-
150
3.5
Spawns every 20 seconds.
-
0
Weapon Class
Armor Class
Unit Weight
COST Power
COST Upkeep
XP Build
Vision Range
0
Light
Light
180
-
-
-
20
The initial starting creep. Armed with only a weak laser cannon, only count on them to capture outposts. Consider them as free soldiers or cannon fodder until they get an upgrade.
Level 2 Creep
Pow Ground
Pow Air
Pow Repair
Def Armor
Spd m/sec
Time Build
Cost Build
Price:
40
20
-
250
3.5
Spawns every 19.5 seconds.
-
0
Weapon Class
Armor Class
Unit Weight
COST Power
COST Upkeep
XP Build
Vision Range
0
Light
Light
350
-
-
-
20
Level 2 creeps. A nice upgrade to the level 1 creep,but don't count on them too much. Level 2s are armed with a fast-firing laser cannon, but does not pierce armor too well; they are decent support against Infantry and Light vehicles.
Level 3 Creep
Pow Ground
Pow Air
Pow Repair
Def Armor
Spd m/sec
Time Build
Cost Build
Price:
45
45
-
300
3.5
Spawns every 19 seconds.
-
0
Weapon Class
Armor Class
Unit Weight
COST Power
COST Upkeep
XP Build
Vision Range
0
Medium
Light
450
-
-
-
20
Level 3 Creeps. Even tougher than Level 2, they now have access to a powerful Anti-tank laser; slow-firing but decently high damage. Still relatively weak, so don't rely on them fully
Level 4 Creep
Pow Ground
Pow Air
Pow Repair
Def Armor
Spd m/sec
Time Build
Cost Build
Price:
60
60
-
400
3.5
Spawns every 18 seconds.
-
0
Weapon Class
Armor Class
Unit Weight
COST Power
COST Upkeep
XP Build
Vision Range
0
Heavy
Medium
550
-
-
-
20
Level 4 Creeps. Each one of these is like a mini-tank, they deal very good damage of Heavy class, allowing them to maul tanks with their Heat-seeking rockets, and have medium armor, making them highly resistant to light damage. Gatties rattle in their sockets at the sound of these guys coming.
Strategy
Creeps are your run-of-the-mill infantry units, and should be used to capture Outposts. When used together with Bot Spawners, you'll have huge amounts of free Infantry running around on the map at any time - a great aid to map control. However, if you have low level Creeps (this will happen early game), it is essential to "door drop" them, meaning to be fast and drop Creeps right at the entrance of Outposts so as to immediately capture them. Also, some maps like Vale and Simple have certain Outposts heavily fortified by neutral forces. Thus, to maximize the potential of Creeps instead of letting them run to an Outpost just to die from heavy tank fire, you first have to take the units guarding the target Outpost out. Make sure to bunker extra creeps in the bunkers at the doors of each outpost, because if one creep dies in the outpost it can be replaced immediately by a creep in a bunker, effectively doubling the outpost defense. Since they spawn by default, there really isn't any dominant matching AirMech.