How it worksEdit
When one team holds every Outpost on the map, a thirty-second countdown is triggered. When this timer has reached zero, the Fortress of the team with no Outposts begins to take damage. If the losing team doesn't manage to reclaim any Outposts, they will die.
If they do manage to recapture an Outpost, or even turn it neutral, the damage stops and the countdown will start at thirty again if the winning team manages to recapture the Outpost in question. The countdown can be stopped part-way through if an Outpost is turned neutral during the thirty seconds.
The catch: in order to give them a fighting chance, the losing team will, at the end of the thirty seconds, also have their credit income doubled!