Seeker Alternate. (-9% Missile Damage, +7% Missile Speed).


The Hunter Seeker's anti-air missiles do less damage to their target, but fly faster through the air, making them harder to escape from.

The Hunter Seeker is the basic rocket anti-air unit. It has a respectable amount of damage for its health, but can only fire at enemy mechs. Seekers fire a volley of rockets at an enemy mech when it flies in range and then reloads. This is a great support unit for defending your other units from enemy mech fire.


  • High damage allows them to quickly kill mechs quickly when placed in large numbers, creating effective no-fly zones.
  • Has somewhat high health and armor, allowing it to survive on the battlefield.


  • Has to reload after firing off its rockets, and the rockets can be outrun by a flying mech.
  • Takes extra damage from behind, and cannot defend itself from enemy units.
  • Does reduced damage to mechs on the ground.

Good Loadouts


Seekers are anti-Airmech missile-launcher arrays mounted on a tank chassis. Like tanks, they have less armor on the back, making them easier to destroy when attacked from the rear.


  • Contrary to popular belief, the seeker can damage ground units, however this occurs only if a unit is obstructing the seeker's rockets to its target. (ie: An AirMech using a tank for cover)


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