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Jumper

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Jumper
Com10
General Information
Type Infantry
Cost 480 Kudos
Acquistion Shop
Hotlink Jumper
Base Statistics
Hit Points 235
Air DPS 116 (22)
Ground DPS 233 (45)
Speed 3.5
Upkeep 1
Utility
Weapon 40
Armor 25
Attack Range 14
Vision Range 12
Carry Weight 335
Build Time 3.1
Build Cost 1100
Miscellaneous
Introduced August 23rd, 2013
(Beta Build 19123)
Rarity Common
Description
Years were spent designing a bot with rapid twitch motors able to jump over obstacles and on top of targets. In the end the solution was quite crude and simple--the rocket-jump! It's not very precise, but it quickly gets the bot out of harms way, so they called it good enough and moved onto the next project.

CharacteristicsEdit

The Jumper is a unique infantry that can jump to avoid enemy fire. It is a strong and expensive infantry, but excels at surviving for extended periods of time while heading towards enemy outposts.

Advantages

  • Jumper has a high weapon rating, meaning it does large amounts of damage to heavier units.
  • Can jump to avoid enemy fire momentarily.

Disadvantages

  • Has a higher cost and build time than lighter infantry.
  • Is relatively fragile, but makes up for it with evasive maneuvers.

Good Loadouts

  • Jumper works well with loadouts that specialize in pushing into enemy outposts because it can deal sufficient damage to tanks and stay alive long enough to enter the outpost.

NotesEdit

The Jumper is a mix between a SAM and a Morty, with heavy hitting rockets and some versatility as well.

Trivia Edit

  • The Jumper alludes to the Soldier from Team Fortress 2.

GalleryEdit

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