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AirMech Strategy Quests Variants
Statistics
Health 1190 Attack Range 23 / 33
Air DPS 200 Ground DPS 200
Air Speed 24.2 Ground Speed 8.3
Air Speed (Firing) 19.4 Ground Speed (Firing) 8.3
Weapon 50 Armor 85
Build Time 5.3 Build Cost 5000
Carry Capacity 2600 Vision Range 35
MechNav Angel
MechNav Angel Hover
MechNav Bomber
MechNav Bomber Hover
MechNav Helix
MechNav Helix Hover
MechNav Neo
MechNav Neo Hover
MechNav Osprey
MechNav Osprey Hover
MechNav Paladin Hover
MechNav Paladin Hover
MechNav Saucer
MechNav Saucer Hover
MechNav Striker
MechNav Striker Hover
MechNav Warthog
MechNav Warthog Hover

Abilities

Hammer Throw
TYPE: Ground Activated
LEVEL AVAILABLE: 1 / 3 / 9
Hammerthrow

The Hammer enable the Paladin to throw a hammer that inflicts stasis and damage to targets hit. The Hammer also returns back resulting in two strikes to a target. The Paladin cannot transform without the Hammer returning back to it. The ability can be charged up much like the Bomber's Mantis Strike but it consumes fuel only when the hammer is thrown.

Level 1: Ability Activated
Level 2: +25% damage
Level 3: +50% damage


Defensive Aura
TYPE: Passive, Air Activated
LEVEL AVAILABLE: 2 / 4 / 6
Auradefense

Defensive Aura is one of the Paladin's major support abilities. It's effect increases the damage reduction of nearby units. This ability is passive on the ground consuming no energy but can be used as an active ability in the air, consuming energy to do so.

Level 1: Ability Activated; +7% Armor
Level 2: +12% Armor; +25% Radius
Level 3: +18% Armor; +50% Radius


Attack Aura
TYPE: Passive, Air Activated
LEVEL AVAILABLE: 2 / 4 / 6
Auraoffense

Attack Aura is one of the Paladin's major support abilities. It's effect increases the DPS of nearby friendly units. This ability is passive on the ground consuming no energy but can be used as an active ability in the air, consuming energy to do so.

Level 1: Ability Activated; +7% DPS
Level 2: +12% DPS; +25% Radius
Level 3: +18% DPS; +50% Radius


Speed Aura
TYPE: Passive, Air Activated
LEVEL AVAILABLE: 2 / 4 / 6
Auras

Speed Aura is one of the Paladin's major support abilities. It's effect increases the movement speed of nearby friendly units. This ability is passive on the ground consuming no energy but can be used as an active ability in the air, consuming energy to do so.

Level 1: Ability Activated; +18% Speed
Level 2: +25% Speed; +25% Radius
Level 3: +33% Speed; +50% Radius


Armor
TYPE: Passive
LEVEL AVAILABLE: 7 / 10 / 13
Armor

Ultimate Ability that reduces the damage taken from all attacks. Simply makes the AirMech more survivable.

Level 1: +5% Armor
Level 2: +10% Armor
Level 3: +20% Armor


Creep Upgrade
TYPE: Passive
LEVEL AVAILABLE: 1 / 5 / 9
Infantry

Reduces the delay between creep spawns. Cumulative with Teammates.

Level 1: 0.5s decrease
Level 2: 1s decrease
Level 3: 1.5s decrease


Guardians
TYPE: Passive
LEVEL AVAILABLE: 2 / 4 / 6
Guardian

Builds the Guardian equipped in the loadout. Guardians revolve around their Airmech and provide functionality until they are destroyed. Destroyed Guardians may be replaced one-by-one by this command as well. The maximum number of Guardians permitted depends on the Airmech's current in-game level.

Level 1: 1 Guardian
Level 2: 2 Guardians
Level 3: 3 Guardians


Level Booster
TYPE: Passive
LEVEL AVAILABLE: 1 / 2 / 3
Levelup

This ability boosts the amount of experience gained in-game.

Level 1: +7% XP
Level 2: +14% XP
Level 3: +21% XP

Gallery

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