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AirMech Strategy Quests Variants
Statistics
Health 1025 Attack Range 23 / 33
Air DPS 230 Ground DPS 230
Air Speed 31.6 Ground Speed 12.1
Air Speed (Firing) 25.3 Ground Speed (Firing) 12.1
Weapon 50 Armor 75
Build Time 5.3 Build Cost 5000
Carry Capacity 1860 Vision Range 35
MechNav Angel
MechNav Angel Hover
MechNav Bomber
MechNav Bomber Hover
MechNav Helix
MechNav Helix Hover
MechNav Neo Hover
MechNav Neo Hover
MechNav Osprey
MechNav Osprey Hover
MechNav Paladin
MechNav Paladin Hover
MechNav Saucer
MechNav Saucer Hover
MechNav Striker
MechNav Striker Hover
MechNav Warthog
MechNav Warthog Hover

Abilities

Cloak
TYPE: Ground / Air Activated
LEVEL AVAILABLE: 1 / 3 / 9
Cloak

Completely hides the AirMech from visual sight and on radar. Units and enemy Airmech will not be able to detect you so it's great for covert operations, surprise attacks and scouting, among other things. It is a very fuel consuming ability, though. (Cannot shoot while cloaked)

Level 1: Ability Activated
Level 2: +30% Energy Efficiency
Level 3: +60% Energy Efficiency


Stasis Blast
TYPE: Ground Activated
LEVEL AVAILABLE: 2 / 4 / 6
Emp

Causes all units and Airmech around the Neo to move and fire slower by 50%. It will also disable the ability for enemy Airmechs to transform from Ground mode to Air mode till the stasis effect lasts. The stasis effect lasts for 4 seconds, has an 8 second cooldown that can be reduced by upgrading the ability. Using Stasis Blast also temporarily disables the use of the Cloaking ability for a set amount of time. The Stasis blast is also a special ability because it utilizes a the Middle Mouse Button instead of Right Mouse Button for activation.

Level 1: Ability Activated
Level 2: -10% Cooldown Time
Level 3: -20% Cooldown Time


Armor
TYPE: Passive
LEVEL AVAILABLE: 2 / 4 / 6
Armor

Reduces the damage taken from all attacks. Simply makes you more survivable. Great for the Neo considering anti-air and tanks can shred it to pieces in seconds.

Level 1: +5% Damage Reduction
Level 2: +10% Damage Reduction
Level 3: +20% Damage Reduction


Radar Disrupt
TYPE: Air Activated
LEVEL AVAILABLE: 2 / 4 / 6
Radardisrupt

Causes all units and Airmechs on the minimap to be hidden from your enemies' radar for a limited time.

Level 1: 5 second duration, 80 second cooldown
Level 2: 6 second duration, 70 second cooldown
Level 3: 7 second duration, 60 second cooldown


Missile Jammer
TYPE: Air/Ground Activated
LEVEL AVAILABLE: 7 / 10 / 13
Missilejammer

Adds Missile Jamming and Reprofiling capabilities to your stasis blast and radar disrupt attacks. Capable of destroying and reprogramming enemy missiles.

Level 1: Ability Activated
Level 2: +25% Range
Level 3: +50% Range


Creep Upgrade
TYPE: Passive
LEVEL AVAILABLE: 1 / 5 / 9
Infantry

Reduces the delay between creep spawns. Cumulative with Teammates.

Level 1: 0.5s decrease
Level 2: 1s decrease
Level 3: 1.5s decrease


Guardians
TYPE: Passive
LEVEL AVAILABLE: 2 / 4 / 6
Guardian

Builds the Guardian equipped in the loadout. Guardians revolve around their Airmech and provide functionality until they are destroyed. Destroyed Guardians may be replaced one-by-one by this command as well. The maximum number of Guardians permitted depends on the Airmech's current in-game level.

Level 1: 1 Guardian
Level 2: 2 Guardians
Level 3: 3 Guardians


Level Booster
TYPE: Passive
LEVEL AVAILABLE: 1 / 2 / 3
Levelup

This ability boosts the amount of experience gained in-game.

Level 1: +7% XP
Level 2: +14% XP
Level 3: +21% XP

Gallery

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