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  AirMech Patch Notes: 
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=== AirMech Patch Notes: ===
   
 _________________________________ 
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=== _________________________________ ===
 
 Update #244 - Build 63330 August 9th, 2017 
 
   
 
== Update #244 - Build 63330 August 9th, 2017 ==
 
  Build Speed Buff, Alternates Fix, Explosions 
 
  Build Speed Buff, Alternates Fix, Explosions 
   
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 _________________________________ 
 
 _________________________________ 
   
 Update #243 - Build 63215 August 8th, 2017 
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== Update #243 - Build 63215 August 8th, 2017 ==
 
 
  Bots in Custom Games, Faction Emblems 
 
  Bots in Custom Games, Faction Emblems 
   
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 Update #242 - Build 62788 July 29th, 2017 
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== Update #242 - Build 62788 July 29th, 2017 ==
 
 
  Server selection fixes 
 
  Server selection fixes 
   
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 Update #241 - Build 62720 July 28th, 2017 
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== Update #241 - Build 62720 July 28th, 2017 ==
 
 
  Gorgon Production Unlocked! 
 
  Gorgon Production Unlocked! 
   
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 Update #240 - Build 62508 July 22nd, 2017 
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== Update #240 - Build 62508 July 22nd, 2017 ==
 
 
  Multiplayer Crash Fixes! 
 
  Multiplayer Crash Fixes! 
   
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  AirMech Strike Patch Notes: 
 
  AirMech Strike Patch Notes: 
   
 Update #239 - Build 62437 July 20th, 2017 
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== Update #239 - Build 62437 July 20th, 2017 ==
 
 
  Improved Deploy and Unit Control 
 
  Improved Deploy and Unit Control 
   
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 Update #238 - Build 62317 July 18th, 2017 
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== Update #238 - Build 62317 July 18th, 2017 ==
 
 
  Number One Request? SHOP 
 
  Number One Request? SHOP 
   
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 _________________________________ 
 
 _________________________________ 
   
 Update #237 - Build 62003 July 12th, 2017 
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== Update #237 - Build 62003 July 12th, 2017 ==
 
 
  The Return of Command Mode 
 
  The Return of Command Mode 
   
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 _________________________________ 
 
 _________________________________ 
   
 Update #236 - Build 61919 July 10th, 2017 
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== Update #236 - Build 61919 July 10th, 2017 ==
 
 
  Matchmaking and Group Fixes 
 
  Matchmaking and Group Fixes 
   
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 _________________________________ 
 
 _________________________________ 
   
 Update #235 - Build 61862 July 9th, 2017 
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== Update #235 - Build 61862 July 9th, 2017 ==
 
 
  Invites and Private rooms 
 
  Invites and Private rooms 
   
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 Update #234 - Build 61842 July 8th, 2017 
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== Update #234 - Build 61842 July 8th, 2017 ==
 
 
  Critical bufixes 
 
  Critical bufixes 
   
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 Update #233 - Build 61806 July 7th, 2017 
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== Update #233 - Build 61806 July 7th, 2017 ==
 
 
  A New Dawn 
 
  A New Dawn 
   

Revision as of 16:12, 2 November 2017

AirMech Patch Notes:

_________________________________

Update #244 - Build 63330 August 9th, 2017

  Build Speed Buff, Alternates Fix, Explosions 


Full patch notes coming soon, but mostly bug fixes in this build. Also now each outpost structure will increase build speed by 10% to encourage aggressive play. Some units now have blast damage on destruction--like Generators and the Tesla Tower.


 _________________________________ 

Update #243 - Build 63215 August 8th, 2017

  Bots in Custom Games, Faction Emblems 


You asked for it, you got it--Bots can now be added to Custom games! This was the number one requested thing that wasn't just a bug from the Feedback form. As we started on this work, adding Bots quickly led to needing to move players around in a lobby, then the Bots need to move, plus adding Kick features, and everything snowballed quite a bit. Hopefully it works mostly as it did before, because the underlying structure had significant changes to support this. Be sure to let us know what bugs you find.


Factions also got a lot of attention this patch. This is phase one where we test if everything is working right. If you aren't in a Faction, you should now have some presented to you, along with any open invites you have. You do not need to type console commands for the basic actions anymore! The goals is to not need them for anything when we are done.


Faction leaders, please setup your Faction emblem using the test art. You will be free to change your emblem as much as you like while we work on getting more final art in place. Having an emblem setup will make your Faction stand out compared to others! If your Faction is set to open, and has at least one member online, it will be included in the list of suggested Factions to new players.


 General Updates 

- Bots in custom games, in any slots (coop is possible)

- only Bots you have unlocked in Practice can be used

- players over level 20 can right click a Pilot in the Practice menu to unlock it

- teamswitching in custom games (for both Bots and players)

- ability to kick players (for room owner only, like other important commands)

- Faction easy join if you aren't in one (check Faction chat tab)

- Faction emblem setup (for leaders only)

- added more options for pre-placed units in the Map Editor


 Balance Changes 

- fixed some stat differences between Ultimates and base units (Gatty, HAAT, Bombs)

- increased infantry and shield repair rate for Lunchbox attached to outposts

- increased Lunchbox radar vision from 10 to 20


 Bug Fixes 

- fix for Loadout "0" not being set/saved

- Brag Cards should now be awarded on ranked game completes

- fixed being able to unlock heads when you've lost the match

- fixed code redeem links

- fixed duplicate  Steampunk Neo Head 

- fixed launching replays from the Info tab

- fixed main lobby UI appearing when viewing a replay


 Known Issues 

- Gamepad support incomplete


 _________________________________ 


Update #242 - Build 62788 July 29th, 2017

  Server selection fixes 


We found some bugs with regions you have deselected not always being cleared when creating Custom Rooms. That fix, along with the messaging to warn players about laggy rooms will hopefully remove a lot of the situations where you get lag. We've also added the ability to toggle rooms open or closed, so you can keep your room from being seen by others if you find there is someone trying to join you room that you don't want. We will also add the ability to remove players at some point, but this should help a bit unti that.


Wastelands work continues to be our biggest focus as we are pushing to get the first release out as soon as possible. Lots of work on the Pilot--cool to see him able to lob grenades and sneak around the larger units for the infilatration missions. :)


 Updates/Fixes 

- Fix for server exclusion on Custom Games

- Add option to toggle Group Open or Closed in lobby (for the room owner/creator)

- Fix for Russian and Chinese menu headers not showing (translation still probably not great)

- New mousewheel zoom ingame (might have bugs, first test)

- Fixed build time/cost for some cosmetic units that didn't match the base unit


 _________________________________ 


Update #241 - Build 62720 July 28th, 2017

  Gorgon Production Unlocked! 


It has been a long time coming, but finally the  Gorgon  is available as a player built unit. The real reason it was not available for so long was that it was so good, yet also very specific. A powerful, anti-AirMech, heavily armored (therefore late game level locked) unit could become mandatory, and we hated seeing units like this take up precious space in the 8 slot loatout. However, with the radical change in Strike to where you can swap out units if you really need to, we are no longer worried about this scenario.


In fact, more specialized and heavy/super units are on their way. Since the  Gorgon  was mostly ready, it gets released first, but definitely expect more wild units to arrive in the coming months.


We noticed that there was a design problem with the way you browse custom rooms. You will see a green checkmark or a red X in front of rooms, which indicates if you have a server you can play on which is common to players already in that room. If it is red, this is a very real problem, and you should avoid joining those rooms or you're going to have a laggy game. But we defaulted showing these rooms to on (mistake 1) and when you click one you just enter it with no warning (mistake 2) and then once in the room, there is no indication that your room is now a "lagging" room (mistake 3). We've fixed mistake 1 and 2, and will come up with something for the last case but hopefully the first changes will help avoid getting in that situation in the first place. We also need to add a warning for when you directly invite someone who is incompatible with you. We had this in the old version, but it needs to be re-implemented for the new system.


Wastelands work continues to be our biggest focus as we are pushing to get the first release out as soon as possible. Thanks for your patience!


 Updates 

-  Gorgon  is now available for your late game AirMech wrecking adventures

- camera angle moved up a little bit

- Striker sword attack anims/effects improvements

- additional Activated ability mapping (for Paladin)

- better warnings when attempting to join a laggy room

- fixed  Bratwurst  not appearing when equipped

- add wait time to lobby to help debug possible bad states

- improved unit destruction effects

- Leaderboard link works in chat now



 _________________________________ 


Update #240 - Build 62508 July 22nd, 2017

  Multiplayer Crash Fixes! 


We've got a quick bugfix patch ready to go. This update includes some important crash fixes that we wanted to push out ASAP. There are a few more minor fixes and some initial groundwork on a few new features that you'll probably see in the next update. 


 Bug Fixes: 

- fixed a crash that could occur when a player leaves or disconnects from a match

- fixed insertion point positioning when right-clicking to mention a name

- fixed the blur from the endgame screen persisting after a match

- fixed  Bratwurst  not appearing when equipped


 Balance Changes: 

-  Saucer 's Deathray now uses more energy and slows movement a bit more

- increased the XP required to level up your AirMech


 _________________________________ 


  AirMech Strike Patch Notes: 

Update #239 - Build 62437 July 20th, 2017

  Improved Deploy and Unit Control 


We have some neat new gameplay features in this patch we are testing. The need to be near an outpost to deploy things started to feel frustrating to us, because we want to get lots of units out and keep the action going and it currently slows you down. So we increased the range for Deploy--to include the entire map! The E key will deploy units from the nearest owned structure. And we added a button near the completed units.


What's this switch on the button? It's very interesting actually...it's a toggle that changes "Deploy and wait at this Outpost" to "Deploy and move to my mech location" (but not follow me). I would definitely call this feature experimental because it feels like a lot of fun to use, but we haven't really considered how it could be used for good or bad in multiplayer. We're looking for feedback from players on this feature. If the community thinks it's good then it stays--tell us what you think!


The sub-orders for Following units are also getting improvements. The "move to where I click" sub-order now has a preview line showing the path units will take to get somewhere. And units should try to stay ahead of your AirMech, so you can push with them a lot easier. These systems are being tweaked as we play with them to try and make the units do what you expect them to.


Wastelands update: soon! I'd say an exact date if I have one. I had to filter out many Wastelands specific changes to isolate the Strike patchnotes! :)


 Bugfixes/Changes 


- Lobby Unit Loadouts rework (still a few bugs, but much better)

- Increase Deploy (E) range to infinite

- Deploy defaults to nearest Outpost

- Toggle button to Deploy and move to mech (experimental)

- Testing DX11 support, /dx11 command line option for the brave

- Fix BlackOps Angel fire points

- Add path line when giving "move to cursor" order

- Fix overlayed menu in Spectator mode

- Initial Teamcolor selection voting (in progress)


 _________________________________ 


Update #238 - Build 62317 July 18th, 2017

  Number One Request? SHOP 


When we redid the menus, we figured one of the last things we'd need to add was the Shop. Most units and AirMech skins and customizations can be unlocked from the various setup panels, so you can preview things and then unlock them. We're keeping that in case you want to preview things, but we've also added a more traditional Shop layout to the menus.


Another significant new feature is the ability to include or exclude server regions, in addition to the automatic disabling of ones too far away. We'll automatically set a home region for you and select some of the areas we think will work best, but sometimes players are better at choosing where they play. For now there is a button in the Play menu called "Server Locations" where you can enable or disable regions. Green is on, Gray is off but available to be turned on, and red means it is too far away for automatic matching. Custom games are still possible however.


There have been fixes to the rendering selection to try and keep the new advanced post-process from enabling on lower spec machines including those with integrated graphics like laptops. Plus now when you select a lower than native resolution, the scaling will be smoother and look better. Definitely leave feedback if you are having any graphics problems, and include your settings and hardware if you know it.


Wastelands preview release is on track to release this week for Silver VIP players!


 Bugfixes/Changes 


- Shop added

- Simple tutorial/guided match for first time players (easy to skip)

- Server region selection

- Reduce Warthog's close range damage bonus

- Rendering changes/improvements

- Lobby menu restructure (ongoing)

- Enter should toggle ingame chat properly

- Fixed heads/hats not showing up on Bomber


Discuss:  http://airme.ch/2ulrR55 


 _________________________________ 

Update #237 - Build 62003 July 12th, 2017

  The Return of Command Mode 


The death of Command Mode has been greatly exaggerated! We're testing out a new version of it related to the Follow Command. When you have units Following you, there are 3 new buttons to tell your units to either Stop, Move to AirMech, or Move to Location--meaning wherever you click with the mouse. (assuming a valid location)


Lots of bug fixes, updates, and tweaks in addition to that. We really want to get the lobbies and matchmaking sorted out. The new system is working really well, and thanks to players we are finding and fixing things that aren't working.


 Bugfixes/Changes 


- Following units can be given more specific orders

- Fortress income given a balance pass (was too high)

- Improve target selection to prefer mechs over outposts

- Muting should work better (was not working on names with spaces in them)

- Mute players directly from info cards in a match (hover their mech at the top)

- Black screen at endgame bug has been fixed

- Teamcolor support for DeepSea Osprey

- Improve AirMech flying and hover sounds

- Improve Rank and XP circle progress at endgame screen

- Update spectator UI to use new dynamic minimap (fixes missing minimaps)

- Inviting players from their lobby player card should work right now

- Fallbacks for various bad lobby states

- Hopefully fix "invalid_sku" error condition

- Saucer armor increased to 80

- Quest updates as makes sense for Strike

- Fixed player name not always showing in endgame screen


 _________________________________ 

Update #236 - Build 61919 July 10th, 2017

  Matchmaking and Group Fixes 


Small but important update, we've fixed some issues with groups being left in bad states, and have added more debugging info to zero in on any matching issues. Groundwork is also in place for tier matches, so new players can be kept away from the veterans who seem to be enjoying the fresh meat a bit too much maybe. There's additional polish to the endgame destruction sequence and some cleaning up of available video resolutions. See the previous update for more juicy features.


 _________________________________ 

Update #235 - Build 61862 July 9th, 2017

  Invites and Private rooms 


Another day, another patch! We're working quickly to address the most pressing issues. That thing you are missing is coming soon to Wastelands. In two weeks. Free for Silver VIPs. (read the rest of the patchnotes below for older updates and get the full story)


 Bugfixes/Changes 


- Can now invite players from Matchmaking menu

- Custom rooms can be set to private, not browseable (you need to invite everyone)

- Rings around player slots to help visualize size/team in lobby (temp visuals)

- Show mailbox if you have a waiting message, even if not VIP 

- Add "power" button in menus to exit without digging in settings

- Testing lighting changes in lobby, player selectable

- Fixes to prevent units being dropped in salt piles on Salt

- Make AirMechs do more cool stuff when they die in the air

- Fix invisible enemies in lobby in Explore

- Allow Explore during more states of ready-ness

- More AirMech variant sounds added


 Known Issues 


- Possible black screen at end of match if Glow is disabled

- Gamepad support incomplete (in progress)

- Alternates only selectable ingame (Tab or right-click), not Lobby

- Lobby UI for units is pretty bad, suggest not using for now, just set units in pregame in the map

- No traditional Shop right now, but most things can be found on the AirMech Customize panel to unlock

 _________________________________ 


Update #234 - Build 61842 July 8th, 2017

  Critical bufixes 


Small patch to get out the most important fixes quickest. Some bigger fixes and features are still in progress and coming soon! And Wastelands is coming in 2 weeks for Silver VIP owners! Read the previous build notes for more info about that. Where is my "_____" the answer is "in Wastelands". :)


 Bugfixes/Changes 


- Graphics option to disable glow effect, should help slower computers with integrated graphics

- Change UI selection zones for units in Lobby to be more reliable

- Disable gamepad binding to switch to "console" UI since it breaks everything

- Adjust camera slightly up for Wreckz

- Double-pressing E no longer deploys all pending units

- Improved endgame sound effects

- Hide game options that don't make sense when Spectating

- Potential fix for sometimes getting the main menu while playing a game


 _________________________________ 


Update #233 - Build 61806 July 7th, 2017

  A New Dawn 


Welcome to the new AirMech! The result of many months of hard work and effort to rebuild AirMech into the PvP focused game it was always meant to be. This is the first public release, so we expect there to be some bugs, but we are at the point where we need more players to help find the issues. Why change AirMech and not a new game? Instead of launching a new game like AirMech 2, we are updating the old version so everyone has it, and everyone keeps their account and progress.


If you are just catching up, Carbon is soon launching a Coop/PvE/RPG game called AirMech Wastelands, which will be given to all Silver VIPs free of charge. Anything that is "missing" from AirMech Strike will be in there, along with a ton of new RPG focused content.


Back to Strike--what is it? To some very old players it might be familiar to see a PvP focus, but to newer players from the past year is might seem very different. The Campaign and Warzone have been removed (over to AirMech Wastelands) and we now have a 3D multiplayer lobby, a new Group/Queue system, Custom Games and Browser.


The forced tutorial and restrictions on chat have been removed. New players can try Practice to learn the basics. As of this writing the training mission is incredibly basic, but will be improved over time. It is a guided battle against an easy pilot where we check if the player has done certain actions, and if not we explain how to do these things. A pro player won't see a single message, but a new player should find it a nice soft introduction.


We now have voice chat built into the lobby. You can see other players, with whatever AirMech and Skin they are using. A huge benefit to the new Group system is you will be matched with a partner before finding opponents. This sounds obvious, but the old system located all players separately, and then would start the game, creating the impression of an empty queue. It is easier to get in a game than ever before.


Swapping units during a match is a key new feature. We are still experimenting with restrictions or penalties on this for competitive reasons, but as it takes time to do the swap it already becomes a penalty to change. The bigger benefit is that you don't need to pick units in the lobby, greatly simplifying the lobby/matching process. You choose your units during pregame (Tab or right click on a unit) while in communication with your teammate about strategy. Plus now you know the map you are playing on, making it easier to pick the right units. Don't want to put endgame units in your starting slots? Change them later, so you can use a larger variety of units for more interesting tactics.


  Highlights of this Update 


- New "Follow" Order tells units to follow your AirMech

- Auto-repair removed, Repair mode now on Q key

- Swap units ingame, Right-click to choose/swap, or Tab and drag

- Generators reboot, can heal/fuel mechs on/off Sockets!

- Leveler renamed Whoper, increases Upkeep limit

- Parts are not used (used in Wastelands instead)

- Pilots and Items also not used in Strike

- Season 0 started, new Rank Points system

- New Lobby design, fully 3D

- New Menus, press Esc to toggle in/out

- New Ingame HUD

- Graphical effects upgrades/improvements (ongoing)

- New Storm and Biohazard adapted from player created maps

- New Practice mode to battle all classic pilots in order of difficulty


There are many more micro changes to the game that have come along with development over the past year. We were focused on AirMech Command (the VR version) and lots of work from that helped the core AirMech game. We are also not finished, but we feel it is a better game than the previous forced solo campaign mode and confusion UI system, so we are launching it and moving forward with updates. You may be able to switch to the "Legacy" branch on Steam depending on when you are reading this.


  Where is my stuff? 


 I still expect that to be the biggest question. Your account is the same and untouched. Some things might not be visible in the menus and this is intentional if they would cause problems or not be usable. Everything and more will be available in Wastelands, coming very soon. Anyone who has spent any real money (which causes you to become Silver VIP) will be given Wastelands for free. This plan has been discussed with the players on the Carbon forums for many months now, and the result is something that everyone from the biggest VIP to the non-VIPs are satisfied with. Those who love PvP get what they want, and the Coop/PvE/RPG fans will get what they want--in AirMech Wastelands.


We hope you are as excited about this new direction for AirMech as we are!


  - Carbon Games Dev Team