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Saucer

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AirMech Strategy Quests Variants
Statistics
Health 1050 Attack Range 23 / 33
Air DPS 220 Ground DPS 220
Air Speed 30.5 Ground Speed 11.1
Air Speed (Firing) 21.4 Ground Speed (Firing) 11.1
Weapon 65 / 100 Armor 80
Build Time 5.3 Build Cost 5000
Carry Capacity 2000 Vision Range 35
MechNav Angel
MechNav Angel Hover
MechNav Bomber
MechNav Bomber Hover
MechNav Helix
MechNav Helix Hover
MechNav Neo
MechNav Neo Hover
MechNav Osprey
MechNav Osprey Hover
MechNav Paladin
MechNav Paladin Hover
MechNav Saucer Hover
MechNav Saucer Hover
MechNav Striker
MechNav Striker Hover
MechNav Warthog
MechNav Warthog Hover

Abilities

Blink Teleport
TYPE: Air Activated
LEVEL AVAILABLE: 1 / 3 / 9
Blink

The Blink Teleport ability teleports the Saucer ahead in whatever direction it is moving in. The Saucer alone can already fly faster than missiles, while blinking, the Saucer teleports forward out-pacing whatever is following it. The blink is very useful in dogfights and making quick escapes as well as for chasing.

Level 1: Ability Activated
Level 2: +10% Speed Boost / Fuel Efficiency
Level 3: +20% Speed Boost / Fuel Efficiency


Death Ray
TYPE: Ground Activated
LEVEL AVAILABLE: 2 / 4 / 6
Deathray

The Saucer's Death Ray ability shoots a powerful beam that grows stronger the longer it is active. The ability drains the Saucer's energy/fuel during it's charge up animation before dealing damage and while the beam is active.

Level 1: Ability Activated
Level 2: +10% Damage / Energy
Level 3: +20% Damage / Energy


Abduct
TYPE: Air Passive
LEVEL AVAILABLE: 2 / 4 / 6
Abduct

The Abduct ability gradually turns enemy units to your side when hovering over them.

Level 1: Ability Activated
Level 2: +25% Abduction Speed
Level 3: +50% Abduction Speed


Interference Blast Wave
TYPE: Ground Activated
COOLDOWN: 5s / 6s / 7s
LEVEL AVAILABLE: 3 / 5 / 7
Emp

The Interference Blast Wave ability is similar to the Neo's EMP ability. It activating this ability, releases a blast wave that reduces the DPS output of enemy units and AirMechs that it hits. This can cripple incoming pushes, allowing allied units to outlive and destroy enemy units.

Level 1: 5.0 second duration, -7% DPS
Level 2: 6.0 second duration, -14% DPS
Level 3: 7.0 second duration, -21% DPS


Unit Teleport
TYPE: Air Activated
COOLDOWN: 40s / 35s / 30s
LEVEL AVAILABLE: 7 / 10 / 13
Teleport

Teleports 4 High Level Creep infartry units into your cargo hold.

Level 1: +10% Energy Efficiency
Level 2: +20% Energy Efficiency
Level 3: +30% Energy Efficiency


Creep Upgrade
TYPE: Passive
LEVEL AVAILABLE: 1 / 5 / 9
Infantry

Reduces the delay between creep spawns. Cumulative with Teammates.

Level 1: 0.5s decrease
Level 2: 1s decrease
Level 3: 1.5s decrease


Guardians
TYPE: Passive
LEVEL AVAILABLE: 2 / 4 / 6
Guardian

Builds the Guardian equipped in the loadout. Guardians revolve around their Airmech and provide functionality until they are destroyed. Destroyed Guardians may be replaced one-by-one by this command as well. The maximum number of Guardians permitted depends on the Airmech's current in-game level.

Level 1: 1 Guardian
Level 2: 2 Guardians
Level 3: 3 Guardians


Level Booster
TYPE: Passive
COST: 3600 / 4800 / 6000
LEVEL AVAILABLE: 1 / 2 / 3
Levelup

This ability boosts the amount of experience gained in-game.

Level 1: +7% XP
Level 2: +14% XP
Level 3: +21% XP

Gallery

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