DescriptionEdit
Stats are what we call statistical characteristics of any given object in the game. They refer to different things in regards to different objects. Stats in a game perspective, are what defines any given unit, or AirMech. The two main objects in AirMech that have stats are AirMechs and Units. These stats can be modified via Pilots and Items. For a listing of stat modifiers, who has which modifiers and explanations of what they do hit the link.
AirMech StatsEdit
StatsEdit
Stat descriptionsEdit
 Pow Ground: How much damage the AirMech deals to ground units.
 Pow Air: How much damage the AirMech deals to air units (only AirMechs in Air mode are considered air units right now)
 Pow Repair: How quickly the AirMech repairs itself.
 Def Armor: How much armor (HP) a mech has.
 Spd M/sec: How quickly the AirMech moves when in Air mode.
 Time Build: How quickly your AirMech rebuilds itself when it's destroyed.
 Cost Build: How much it costs to rebuild the AirMech each time it's destroyed.
 Carry Weight: How much unit mass the AirMech can carry at once.
Stat growthsEdit
The stats given in the stat sheets for AirMechs are default stats they have at ingame level 1 with no pilot or item modifiers applied. For all modifiers, the stats are adjusted. Also, a unique trait of AirMechs is that their stats grow when they level up ingame. Pow Air, Pow Ground, Def Armor, Time Build, and Carry Weight all grow with level ups.
Unit StatsEdit

Longhorn 


DPS vs Ground 
69 
Carry Weight 
1100 


DPS vs Air 
0 
Move Speed 
3.0 


Attack Range 
18 
Repair 
0 


Blast Damage 
Undefined 
Upkeep 
Undefined 


Weapon 
Heavy 
Build Time 
7.0 


Hit Points 
1250 
Build Cost 
4800 


Armor 
Heavy 
Salvage Value 
Undefined 


Vision Range 
20 
Unlock Level 
 


Longhorn. The backbone tank of any army, only weak against airborne threats. 
Stat descriptionsEdit
 DPS Ground: How much damage the unit deals to ground units.
 DPS Air: How much damage the unit deals to air units (only AirMechs in Air mode are considered air units right now)
 Pow Repair: How much armor the unit repairs.
 Hit Points: How much armor (HP) a unit has.
 Move Speed: How quickly the unit moves on the ground.
 Time Build: How much time it takes to build the unit.
 Cost Build: How much it costs to build the unit.
 Weapon Class: Class of the weapon determines how much damage the unit will deal to other units with different armor classes.
 Armor Class: Class of armor determines how much damage the unit will take from other units with different weapon classes.
 Unit Weight: How much the unit weights when it's carried by a AirMech.
 Upkeep Cost: How much power it demotes from the increase
 Power: How much power it uses
 Salvage:How much it costs to salvage
Stat modificationsEdit
The stats given are fixed throughout the game, but can be modified by choice of Pilot or item. There are currently no other ways to change unit stats.
Weapon and Armor Class SystemEdit
This system modifies how much damage a unit or AirMech take from weapons based on their armor class and incoming fire's weapon class. Heavier armors take less damage from lighter weapons is the basic idea. There are 4 tiers of armor: Light, Medium, Heavy, Ultra Heavy. And 3 Tiers of weapons: Light, Medium, Heavy. When the armor and weapon classes are the same, damage is 100%. When the armor is one tier higher, it's reduced to 50% damage, 10% is two tiers higher and 0% if it's three tiers higher. Damage is 100% if weapon class is the same or higher tier than armor, there is no benefit or disadvantage to using higher tier weapons on lower tier armors. Here it is in a neat table:
EDIT (31/07/2014 ver.27720): this table is outdated, now the damage reduction is similar, and it is calculated with this FORMULA:
ARMOR  WEAPON = DPS DAMAGE REDUCTION % (if the number is 0 or negative there is no reduction)
Example1: Longhorn ATTACK 90 (dps 96) attacks a Joker ARMOR 40 [4090= 50 that is a negative number so Longhorn deal the whole 96 dps to the Joker without any reduction].
Example2: Brute ATTACK 1 (dps 200) attacks a Longhorn ARMOR 85 [851= 84% damage reduction! So the 200 dps of Brute is only 52 dps against the Longhorn because brute uses a very light weapon VS a quite high armor]
Light Armor  Medium Armor  Heavy Armor  Ultra Heavy Armor  

Light Weapon  100  50  10  0 
Medium Weapon  100  100  50  10 
Heavy Weapon  100  100  100  50 