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M-11 Striker

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AirMech Strategy Quests Variants
Statistics
Health 1150 Attack Range 23 / 33
Air DPS 220 Ground DPS 220
Air Speed 28.1 Ground Speed 11.1
Air Speed (Firing) 21.1 Ground Speed (Firing) 11.1
Weapon 60 / 70 / 40 Armor 80
Build Time 5.3 Build Cost 3000
Carry Capacity 2200 Vision Range 35
MechNav Angel
MechNav Angel Hover
MechNav Bomber
MechNav Bomber Hover
MechNav Helix
MechNav Helix Hover
MechNav Neo
MechNav Neo Hover
MechNav Osprey
MechNav Osprey Hover
MechNav Paladin
MechNav Paladin Hover
MechNav Saucer
MechNav Saucer Hover
MechNav Striker Hover
MechNav Striker Hover
MechNav Warthog
MechNav Warthog Hover

Abilities

Energy Sword
TYPE: Ground Activated
LEVEL AVAILABLE: 1 / 3 / 9
Sword

Provides melee sword and energy shield which absorbs incoming damage at the cost of fuel. The sword is very much like the Bomber's blade attack. Cuts enemy units down easily. Note that the sword does less damage than the striker's guns in all levels.

Level 1: Ability Enabled
Level 2: 20% Damage
Level 3: 40% Damage


Armor
TYPE: Passive
LEVEL AVAILABLE: 2 / 4 / 6
Armor

Reduces the damage taken from all attacks. Simply makes the AirMech more survivable.

Level 1: +5% Armor
Level 2: +10% Armor
Level 3: +20% Armor


Builder
TYPE: Passive
LEVEL AVAILABLE: 2 / 4 / 6
Builder

Increases unit build speed. Useful late game when you have to build huge armies.

Level 1: +5% Build Speed
Level 2: +10% Build Speed
Level 3: +15% Build Speed


After Burner
TYPE: Air Activated
LEVEL AVAILABLE: 3 / 5 / 7
Afterburner

When activated, this ability will increase the speed of the Striker for increased fuel consumption. However, while Afterburners are activated, the Striker cannot turn directly.

Level 1: +8% Air Speed
Level 2: +16% Air Speed; +8% Efficiency
Level 3: +24% Air Speed; +16% Efficiency


Missile Burst
TYPE: Air / Ground Activated
COOLDOWN: 11 s
LEVEL AVAILABLE: 7 / 10 / 13
Missileburst

This is the Striker's ultimate ability. When activated, the Striker  will shoot out a certain number of missiles which will target enemy AirMechs.

Level 1: Fires 2 Missiles
Level 2: Fires 4 Missiles
Level 3: Fires 6 Missiles


Creep Upgrade
TYPE: Passive
LEVEL AVAILABLE: 1 / 5 / 9
Infantry

Reduces the delay between creep spawns. Cumulative with Teammates.

Level 1: 0.5s decrease
Level 2: 1s decrease
Level 3: 1.5s decrease


Guardians
TYPE: Passive
LEVEL AVAILABLE: 2 / 4 / 6
Guardian

Builds the Guardian equipped in the loadout. Guardians revolve around their Airmech and provide functionality until they are destroyed. Destroyed Guardians may be replaced one-by-one by this command as well. The maximum number of Guardians permitted depends on the Airmech's current in-game level.

Level 1: 1 Guardian
Level 2: 2 Guardians
Level 3: 3 Guardians


Level Booster
TYPE: Passive
LEVEL AVAILABLE: 1 / 2 / 3
Levelup

This ability boosts the amount of experience gained in-game.

Level 1: +7% XP
Level 2: +14% XP
Level 3: +21% XP


Trivia

  • According to the Lore. The Striker was the second Mech to be Created. Originating in Japan, the Striker meant to be more of a showpiece than an actual combat unit, several modifications by pilots made it's abilities in combat extraordinary versitile and useful, and soon moved the Striker to the position of the most used mech during the war.

Gallery

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